![]() ![]() That it garnered so little attention only bespeaks a bias and an immaturity inherent to videogames and what surrounds them. As a whole it remains one of the most imaginative, profoundly moving things I ever played. Where it maybe excels is as a narrative vehicle, a maelstrom where level design and an unforgettable, stream-of-consciousness story melt together as if unborn and captivate both mind and heart. ![]() Nor does it engage the player with tawdry tropes. One could argue that for a graphic adventure that relies on puzzles it doesn't present the (albeit challenging) most fresh or ingenious. After a replay it still grabs my throat and carries me away with the utmost subtlety, largely unparalelled in any media. After a replay it still grabs my A densely harrowing, unique experience that seems to have been engendered by the likes of Kafka or Beckett. … ExpandĪ densely harrowing, unique experience that seems to have been engendered by the likes of Kafka or Beckett. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game. Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. Summary: You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. ![]()
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